
About
Hollow quarter-turn aqueduct trough with continuous floor, coping and water surface. Original fantasy design, metres, Y up, Z forward, ground-contact origin. Static geometry; water, heat and mechanisms are not simulated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Aqueduct Channel Bend (Fantasy Bathhouse and Thermal Sanctuary)” asset in my project. Model: https://cdn.3dassets.dev/assets/29442/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-bathhouse-and-thermal-sanctuary-fantasy-bathho-7b9e65d7 Description: Hollow quarter-turn aqueduct trough with continuous floor, coping and water surface. - Dimensions (X × Y × Z): 1.4 × 0.42 × 1.4 metres - Triangles: 656 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29442/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Aqueduct Channel Bend (Fantasy Bathhouse and Thermal Sanctuary)
Hollow quarter-turn aqueduct trough with continuous floor, coping and water surface.