
Loading model
About
Stepped stone gate with an open passage, glowing-style blue runes and capped square piers.
Part of the Ember Quest collection. Dimensions: 4.25 m wide, 3.5 m high and 1.25 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.
Part of Ember Quest.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ember Quest rune gate” asset in my project. Model: https://cdn.3dassets.dev/assets/302/v1/model.glb Asset page: https://3dassets.dev/assets/ember-quest-rune-gate Description: Stepped stone gate with an open passage, glowing-style blue runes and capped square piers. - Dimensions (X × Y × Z): 4.25 × 3.5 × 1.25 metres - Triangles: 168 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/302/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ember Quest rune gate with my AI development tools?
How do I get started?
Which game engines and tools can I use Ember Quest rune gate with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ember Quest rune gate in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ember Quest rune gate
Stepped stone gate with an open passage, glowing-style blue runes and capped square piers.