
About
4 m square floor tile with top at y=.25. Dimensions 4.00 × 0.25 × 4.00 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Floor Slab (Dungeon Room Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/1030/v1/model.glb Asset page: https://3dassets.dev/assets/dungeon-room-builder-floor-slab-3d9c6df7 Description: 4 m square floor tile with top at y=.25. - Dimensions (X × Y × Z): 4 × 0.25 × 4 metres - Triangles: 12 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1030/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Floor Slab (Dungeon Room Builder)
4 m square floor tile with top at y=.25.