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About
A wheeled tray water point: a lidded blue drum with a tap over two steel bowls, on a rubber tray with a yellow notice. Static: the tap and the water are modelled solid, because a running tap is a shader and a particle system, not a node transform. Overall 0.930 x 0.730 x 0.603 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Dog Water Station (Dog Agility and Training Field)” asset in my project. Model: https://cdn.3dassets.dev/assets/35608/v1/model.glb Asset page: https://3dassets.dev/assets/dog-agility-and-training-field-water-station-9d34699c Description: A wheeled tray water point: a lidded blue drum with a tap over two steel bowls, on a rubber tray with a yellow notice. Static: the tap and the water are modelled solid, because a running tap is a shader and a particle system, not a node transform. - Dimensions (X × Y × Z): 0.93 × 0.73 × 0.603 metres - Triangles: 276 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35608/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Dog Water Station (Dog Agility and Training Field)
A wheeled tray water point: a lidded blue drum with a tap over two steel bowls, on a rubber tray with a yellow notice. Static: the tap and the water are modelled solid, because a running tap is a shader and a particle system, not a node transform.