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About
The same hurdle with its striped bar seated in the upper pair of cups, for the larger height classes on a mixed course. The cups are modelled at both settings on every hurdle; only the bar moves between them. Overall 2.340 x 0.915 x 0.660 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: bar. Functional variant of hurdle-jump. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Agility Hurdle Jump, Upper Setting (Dog Agility and Training Field)” asset in my project. Model: https://cdn.3dassets.dev/assets/35577/v1/model.glb Asset page: https://3dassets.dev/assets/dog-agility-and-training-field-hurdle-jump-high-b2051ee0 Description: The same hurdle with its striped bar seated in the upper pair of cups, for the larger height classes on a mixed course. The cups are modelled at both settings on every hurdle; only the bar moves between them. - Dimensions (X × Y × Z): 2.34 × 0.915 × 0.66 metres - Triangles: 252 - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35577/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Agility Hurdle Jump, Upper Setting (Dog Agility and Training Field)
The same hurdle with its striped bar seated in the upper pair of cups, for the larger height classes on a mixed course. The cups are modelled at both settings on every hurdle; only the bar moves between them.