{"data":{"id":"35577","slug":"dog-agility-and-training-field-hurdle-jump-high-b2051ee0","title":"Agility Hurdle Jump, Upper Setting (Dog Agility and Training Field)","summary":"The same hurdle with its striped bar seated in the upper pair of cups, for the larger height classes on a mixed course. The cups are modelled at both settings on every hurdle; only the bar moves between them.","description":"The same hurdle with its striped bar seated in the upper pair of cups, for the larger height classes on a mixed course. The cups are modelled at both settings on every hurdle; only the bar moves between them. Overall 2.340 x 0.915 x 0.660 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: bar. Functional variant of hurdle-jump. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/dog-agility-and-training-field-hurdle-jump-high-b2051ee0","cdnUrl":"https://cdn.3dassets.dev/assets/35577/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dog-agility-and-training-field-hurdle-jump-high-b2051ee0","thumbnailUrl":"https://cdn.3dassets.dev/assets/35577/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35577/v1/poster.webp","blurhash":"U6AAUN-;0f%N?I_4X9D%00t8^kIT0L00-V-q","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13768,"triangles":252,"vertices":756,"meshes":7,"materials":5,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-1.1699999570846558,0.000018691753499455038,-0.32995972378659144],"max":[1.1699999570846558,0.9149438407521423,0.32995972378659144]},"sizeMeters":[2.34,0.915,0.66],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:32:10.961Z","updatedAt":"2026-09-11T16:32:11.107Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35577/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AgilityHurdleJumpUpperSettingDogAgilityAndTrainingField(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35577/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35577/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35577/v1/model.glb\" alt=\"Agility Hurdle Jump, Upper Setting (Dog Agility and Training Field)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35577/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35577/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}