3DAssets.dev

Loading model

About

Pale salt crust with shallow polygon ridges and a solid base. Dimensions 4.00 × 0.22 × 4.00 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Salt pan tile (Desert Canyons and Oases)” asset in my project.

Model: https://cdn.3dassets.dev/assets/20937/v1/model.glb
Asset page: https://3dassets.dev/assets/desert-canyons-and-oases-salt-pan-d53fdaa1
Description: Pale salt crust with shallow polygon ridges and a solid base.

- Dimensions (X × Y × Z): 4 × 0.224 × 4 metres
- Triangles: 1.5k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20937/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Salt pan tile (Desert Canyons and Oases) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Salt pan tile (Desert Canyons and Oases) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Salt pan tile (Desert Canyons and Oases) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Salt pan tile (Desert Canyons and Oases)

Pale salt crust with shallow polygon ridges and a solid base.

Download asset · 79.6 KB

More in Nature & Landscape

Surf Cove Base (Beach Surf and Paddle Kit)

Surf Cove Base (Beach Surf and Paddle Kit)

33 by 22 m surf cove terrain: sand beach running down a wet sand slope into shallow water, broken shore foam and two outer surf lines, a seaweed wrack line, marram topped dune ridge with a plank boardwalk through it, a rocky point and scattered shells.

@3dassets15.8k tris · 68 ↓
Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 51 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 37 ↓
Pine Tree (Wipe Day Survival Island)

Pine Tree (Wipe Day Survival Island)

Free 3D low poly pine tree for survival game forests: a tapered driftwood trunk with four stacked needle cones, 5.4 m of harvestable wood.

@3dassets132 tris · 36 ↓
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 35 ↓
Brain coral (Coral Reef and Underwater Scenery)

Brain coral (Coral Reef and Underwater Scenery)

Massive coral head traced by raised winding meandering ridges.

@3dassets6.2k tris · 35 ↓
Meadow Grass Clump (Dense Temperate Forest Flora)

Meadow Grass Clump (Dense Temperate Forest Flora)

A soft clump of meadow grass, short blades leaning out in every direction.

@3dassets288 tris · 33 ↓
Paddock Tree (Racecourse and Parade Ring)

Paddock Tree (Racecourse and Parade Ring)

A 4.7 m parkland tree with a rough timber trunk and four foliage masses over a grass collar, for the paddock, the car park edge and the boundary of a course.

@3dassets348 tris · 30 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 30 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 29 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 29 ↓
Collapsed cave chamber (Cave and Crystal Caverns)

Collapsed cave chamber (Cave and Crystal Caverns)

Chamber with a missing roof and scattered floor breakdown.

@3dassets1.8k tris · 28 ↓

Similar assets

Kitchen pan drawer base unit 800 (Fitted Kitchen and Bathroom Builder)Animated

Kitchen pan drawer base unit 800 (Fitted Kitchen and Bathroom Builder)

800 mm pan drawer base: a shallow cutlery drawer over two deep pan drawers with full width bar rails.

@3dassets1.2k tris · 10 ↓
Polygon tundra tile (Snow, Ice and Mountain Nature)

Polygon tundra tile (Snow, Ice and Mountain Nature)

Four-metre frost-patterned ground tile with a shallow central polygon ridge.

@3dassets1.8k tris · 10 ↓
Roof Ridge Tile Run (Korean Hanok Village and Street)

Roof Ridge Tile Run (Korean Hanok Village and Street)

A 3 m run of ridge tiling: a stacked clay course with a capping of round tiles along the top, to close the ridge of a roof run.

@3dassets840 tris · 13 ↓
Salt crust tile (Alien Planet Plants and Terrain)

Salt crust tile (Alien Planet Plants and Terrain)

Light mineral crust has intermittent luminous inclusions.

@3dassets2.5k tris · 8 ↓
Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

A 2 m square ice pan, 60 mm deep: a dark service frame carrying a pale blue ice slab proud of it. Pans tile on a 2 m grid through ice-left, ice-right, ice-front and ice-back, so a rink is laid out module by module and the marked pans drop into the run.

@3dassets128 tris · 9 ↓
Pool Tank Floor Tile (Public Swimming Baths and Poolside)

Pool Tank Floor Tile (Public Swimming Baths and Poolside)

A 2 m tank floor tile: a slip resistant grey base laid with twenty five pale ceramic tiles and a scatter of white ones, for tiling the bottom of a pool tank. It carries floor ports on all four edges so a tank of any length repeats from it.

@3dassets396 tris · 13 ↓
Poolside Deck Tile (Public Swimming Baths and Poolside)

Poolside Deck Tile (Public Swimming Baths and Poolside)

A 2 m poolside deck tile: a slip resistant grey base laid with sixteen pale non slip ceramic tiles and a scatter of white ones. It carries deck ports on all four edges, so a surround, a wet corridor and a changing room floor all tile off the same grid.

@3dassets300 tris · 13 ↓
Regolith ground tile (Moon Base Colony and Lunar Rovers)

Regolith ground tile (Moon Base Colony and Lunar Rovers)

A 12 m square regolith ground tile: rolling mare relief with four impact craters between 1.2 and 4.4 m across, feathered to a common rim height on all four edges so tiles butt together in any orientation.

@3dassets1.3k tris · 14 ↓
Boulder field tile (Moon Base Colony and Lunar Rovers)

Boulder field tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile strewn with eleven weathered boulders between 0.6 and 2.1 m across, sitting part buried in rolling regolith around a shallow crater.

@3dassets2.3k tris · 8 ↓
Rille edge tile (Moon Base Colony and Lunar Rovers)

Rille edge tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile carrying the edge of a collapsed lava channel: a 6.8 m wide rille cut 2.3 m below the plain with slumped banks either side, feathered across its width only so the channel runs straight through into the next tile.

@3dassets1.6k tris · 10 ↓
Rover track ruts tile (Moon Base Colony and Lunar Rovers)

Rover track ruts tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile of trafficked regolith: a pair of 1.5 m gauge rover ruts with chevron grouser prints pressed along them, spoil ridges either side and a line of boot prints alongside.

@3dassets2.7k tris · 12 ↓
Cryptobiotic crust tile (Desert Canyons and Oases)

Cryptobiotic crust tile (Desert Canyons and Oases)

Dark knobbly living-soil crust on a small sandy tile.

@3dassets3.9k tris · 7 ↓