
Loading model
About
Four-metre wall module, 4 m high. End profiles meet on the 4 m canyon grid. Dimensions 4.00 × 4.00 × 1.66 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Canyon wall straight (Desert Canyons and Oases)” asset in my project. Model: https://cdn.3dassets.dev/assets/20903/v1/model.glb Asset page: https://3dassets.dev/assets/desert-canyons-and-oases-canyon-wall-straight-5bf47f49 Description: Four-metre wall module, 4 m high. End profiles meet on the 4 m canyon grid. - Dimensions (X × Y × Z): 4 × 4 × 1.659 metres - Triangles: 3.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20903/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Canyon wall straight (Desert Canyons and Oases)
Four-metre wall module, 4 m high. End profiles meet on the 4 m canyon grid.