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About
Site power distro 1.6 m tall on a charcoal stand: a yellow enclosure with a hinged door that swings, banks of blue and yellow socket outlets, an isolator handle, a supply gland at the foot and a cable hook on the side. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.15 by 1.63 by 0.71 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The sockets, the isolator handle, the gland and the coiled lead on the hook are modelled solid; only the enclosure door swings. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Temporary power distribution board (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35712/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-cfd1727d Description: Site power distro 1.6 m tall on a charcoal stand: a yellow enclosure with a hinged door that swings, banks of blue and yellow socket outlets, an isolator handle, a supply gland at the foot and a cable hook on the side. - Dimensions (X × Y × Z): 1.145 × 1.63 × 0.711 metres - Triangles: 920 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35712/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Temporary power distribution board (Demolition and Site Clearance)
Site power distro 1.6 m tall on a charcoal stand: a yellow enclosure with a hinged door that swings, banks of blue and yellow socket outlets, an isolator handle, a supply gland at the foot and a cable hook on the side.