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About
The same sign as a 780 by 2300 mm blade for a facade corner, with a hook of cyan tube and a rectangle of amber above it. The face is blank and the figures are geometric. Metre units, +Y up, the occupant side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Neon Sign Frame, Tall Blade (Cyberpunk Apartment and Neon Block)” asset in my project. Model: https://cdn.3dassets.dev/assets/37839/v1/model.glb Asset page: https://3dassets.dev/assets/cyberpunk-apartment-and-neon-block-neon-sign-frame-tal-6047d9cc Description: The same sign as a 780 by 2300 mm blade for a facade corner, with a hook of cyan tube and a rectangle of amber above it. The face is blank and the figures are geometric. - Dimensions (X × Y × Z): 0.78 × 2.3 × 0.66 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37839/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Neon Sign Frame, Tall Blade (Cyberpunk Apartment and Neon Block)
The same sign as a 780 by 2300 mm blade for a facade corner, with a hook of cyan tube and a rectangle of amber above it. The face is blank and the figures are geometric.