
Loading model
About
Poolside parasol 2.6 m tall and 2.4 m across: a weighted charcoal base, a stainless pole and an eight panel canvas canopy on a runner that travels up and down the pole, with wooden ribs and a finial. Overall 2.48 by 2.66 by 2.48 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base, the pole on the Y axis. Only the canopy travels on its runner: the canvas is modelled spread, because folding fabric needs a joint per panel and none of that is reachable with a rigid node transform. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Deck parasol (Cruise Ship Deck and Lounge)” asset in my project. Model: https://cdn.3dassets.dev/assets/38437/v1/model.glb Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-15903db8 Description: Poolside parasol 2.6 m tall and 2.4 m across: a weighted charcoal base, a stainless pole and an eight panel canvas canopy on a runner that travels up and down the pole, with wooden ribs and a finial. - Dimensions (X × Y × Z): 2.48 × 2.66 × 2.48 metres - Triangles: 368 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38437/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Deck parasol (Cruise Ship Deck and Lounge)
Poolside parasol 2.6 m tall and 2.4 m across: a weighted charcoal base, a stainless pole and an eight panel canvas canopy on a runner that travels up and down the pole, with wooden ribs and a finial.