
Loading model
About
Medium spaniel with long hanging ears, plumed tail and a liver coat with a cream blaze and chest. Standing pose. Dimensions 0.24 x 0.48 x 0.90 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Paws stylized palette of soft saturated flat colours, no textures. Static posed figure; no rig or animation. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spaniel Standing (Cats, Dogs and Pets at Home)” asset in my project. Model: https://cdn.3dassets.dev/assets/20569/v1/model.glb Asset page: https://3dassets.dev/assets/companion-animals-and-pet-home-dog-spaniel-0269b539 Description: Medium spaniel with long hanging ears, plumed tail and a liver coat with a cream blaze and chest. - Dimensions (X × Y × Z): 0.242 × 0.483 × 0.899 metres - Triangles: 3.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20569/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spaniel Standing (Cats, Dogs and Pets at Home)
Medium spaniel with long hanging ears, plumed tail and a liver coat with a cream blaze and chest.