
About
Stone quay corner with joined timber deck returns and supported fender pile. Original traditional coastal saltworking and trade-port equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quay Edge Corner (Coastal Saltworks and Trade Port)” asset in my project. Model: https://cdn.3dassets.dev/assets/31405/v1/model.glb Asset page: https://3dassets.dev/assets/coastal-saltworks-and-trade-port-coastal-saltworks-and-a4ac9bf0 Description: Stone quay corner with joined timber deck returns and supported fender pile. - Dimensions (X × Y × Z): 1.35 × 0.67 × 1.46 metres - Triangles: 3.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31405/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quay Edge Corner (Coastal Saltworks and Trade Port)
Stone quay corner with joined timber deck returns and supported fender pile.