
About
A 700 mm square dispensing counter corner that turns a run through 90 degrees: a mitred postformed top, a named cupboard door and an open quadrant shelf in the return. Overall 0.70 by 0.90 by 0.75 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Carries counter-left on the -X face and counter-back on the -Z face so a run can turn a corner. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dispensing counter corner (Clinic and Veterinary Practice)” asset in my project. Model: https://cdn.3dassets.dev/assets/16779/v1/model.glb Asset page: https://3dassets.dev/assets/clinic-and-veterinary-practice-dispensing-counter-corn-c357a025 Description: A 700 mm square dispensing counter corner that turns a run through 90 degrees: a mitred postformed top, a named cupboard door and an open quadrant shelf in the return. - Dimensions (X × Y × Z): 0.704 × 0.9 × 0.746 metres - Triangles: 850 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16779/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dispensing counter corner (Clinic and Veterinary Practice)
A 700 mm square dispensing counter corner that turns a run through 90 degrees: a mitred postformed top, a named cupboard door and an open quadrant shelf in the return.