{"data":{"id":"16779","slug":"clinic-and-veterinary-practice-dispensing-counter-corn-c357a025","title":"Dispensing counter corner (Clinic and Veterinary Practice)","summary":"A 700 mm square dispensing counter corner that turns a run through 90 degrees: a mitred postformed top, a named cupboard door and an open quadrant shelf in the return.","description":"A 700 mm square dispensing counter corner that turns a run through 90 degrees: a mitred postformed top, a named cupboard door and an open quadrant shelf in the return. Overall 0.70 by 0.90 by 0.75 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Carries counter-left on the -X face and counter-back on the -Z face so a run can turn a corner. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/clinic-and-veterinary-practice-dispensing-counter-corn-c357a025","cdnUrl":"https://cdn.3dassets.dev/assets/16779/v1/model.glb","downloadUrl":"https://3dassets.dev/download/clinic-and-veterinary-practice-dispensing-counter-corn-c357a025","thumbnailUrl":"https://cdn.3dassets.dev/assets/16779/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/16779/v1/poster.webp","blurhash":"UJG[.ybF00WB~WbFD*of00WA%Nt7xuayIUay","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45588,"triangles":850,"vertices":2550,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.35199999809265137,0.000010683074687684035,-0.35199999809265137],"max":[0.35199999809265137,0.8999810736474837,0.39396523400578987]},"sizeMeters":[0.704,0.9,0.746],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:22:12.734Z","updatedAt":"2026-09-07T20:43:37.545Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/16779/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DispensingCounterCornerClinicAndVeterinaryPractice(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/16779/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/16779/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/16779/v1/model.glb\" alt=\"Dispensing counter corner (Clinic and Veterinary Practice)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16779/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/16779/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}