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About
A sculpted boot-shaped stocking with an ivory cuff and hanging loop. Original toy-like Christmas Village design, with a shared eight-material palette. Metre scale, Y-up, ground origin; static, texture-free geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Christmas stocking (Christmas Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19754/v1/model.glb Asset page: https://3dassets.dev/assets/christmas-village-hanging-stocking-f1c534f6 Description: A sculpted boot-shaped stocking with an ivory cuff and hanging loop. - Dimensions (X × Y × Z): 0.51 × 0.82 × 0.17 metres - Triangles: 324 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19754/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Christmas stocking (Christmas Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Christmas stocking (Christmas Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Christmas stocking (Christmas Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Christmas stocking (Christmas Village)
A sculpted boot-shaped stocking with an ivory cuff and hanging loop.