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About
A revolving pan that builds a hard sugar shell on a centre, on a teal drive pedestal, with a syrup lance over the mouth and a kraft tub of coated sweets beside it. Dimensions 1.41 by 1.88 by 1.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drum-pan at (0.00, 1.20, 0.00) m. The pan turns about its own horizontal axis. Syrup and air are not modelled. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Panning Drum (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36782/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-panning-drum-b9cf8613 Description: A revolving pan that builds a hard sugar shell on a centre, on a teal drive pedestal, with a syrup lance over the mouth and a kraft tub of coated sweets beside it. - Dimensions (X × Y × Z): 1.41 × 1.88 × 1.2 metres - Triangles: 332 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36782/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Panning Drum (Chocolate and Confectionery Factory)
A revolving pan that builds a hard sugar shell on a centre, on a teal drive pedestal, with a syrup lance over the mouth and a kraft tub of coated sweets beside it.