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About
A small dusting drum that tumbles finished centres in cocoa or sugar powder, on a teal frame with a drive motor, a dust hood and a discharge tray. Dimensions 1.51 by 1.60 by 1.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drum-dust at (0.00, 0.90, 0.00) m. The drum turns on its cross axis. Airborne dust is not modelled. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dusting Drum (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36781/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-dusting-drum-d529ebba Description: A small dusting drum that tumbles finished centres in cocoa or sugar powder, on a teal frame with a drive motor, a dust hood and a discharge tray. - Dimensions (X × Y × Z): 1.51 × 1.6 × 1.12 metres - Triangles: 332 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36781/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dusting Drum (Chocolate and Confectionery Factory)
A small dusting drum that tumbles finished centres in cocoa or sugar powder, on a teal frame with a drive motor, a dust hood and a discharge tray.