
Loading model
About
A winnowing tower: a cracking head on top, three stacked sorting decks behind a teal casing, a side aspiration fan and a kraft bin catching the nib fraction. Dimensions 1.72 by 2.73 by 1.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: fan-winnower at (0.62, 1.00, 0.50) m. The fan wheel spins. Falling nibs, husk and the air stream are static or absent: loose particles need a particle system, not a node transform. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: fan-spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cocoa Winnower (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36760/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-cocoa-winnower-75a3df9b Description: A winnowing tower: a cracking head on top, three stacked sorting decks behind a teal casing, a side aspiration fan and a kraft bin catching the nib fraction. - Dimensions (X × Y × Z): 1.72 × 2.73 × 1.209 metres - Triangles: 292 - Animations: fan-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36760/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cocoa Winnower (Chocolate and Confectionery Factory)
A winnowing tower: a cracking head on top, three stacked sorting decks behind a teal casing, a side aspiration fan and a kraft bin catching the nib fraction.