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Grounded breakdown debris beneath an access shaft, leaving the approach clear. 3.50 × 0.79 × 3.50 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.

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Use the “Shaft bottom debris cone (Cave and Crystal Networks)” asset in my project.

Model: https://cdn.3dassets.dev/assets/4498/v1/model.glb
Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-shaft-bottom-671abf66
Description: Grounded breakdown debris beneath an access shaft, leaving the approach clear.

- Dimensions (X × Y × Z): 3.5 × 0.79 × 3.5 metres
- Triangles: 812
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4498/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Shaft bottom debris cone (Cave and Crystal Networks)

Grounded breakdown debris beneath an access shaft, leaving the approach clear.

Download asset · 55.7 KB

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