
About
Grounded breakdown debris beneath an access shaft, leaving the approach clear. 3.50 × 0.79 × 3.50 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shaft bottom debris cone (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/4498/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-shaft-bottom-671abf66 Description: Grounded breakdown debris beneath an access shaft, leaving the approach clear. - Dimensions (X × Y × Z): 3.5 × 0.79 × 3.5 metres - Triangles: 812 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4498/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Shaft bottom debris cone (Cave and Crystal Networks)
Grounded breakdown debris beneath an access shaft, leaving the approach clear.