
About
Six-metre wall around a standard-width open arched tunnel mouth. 5.99 × 3.61 × 0.50 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chamber to tunnel end cap (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/21233/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-chamber-end-cap-34398af8 Description: Six-metre wall around a standard-width open arched tunnel mouth. - Dimensions (X × Y × Z): 5.99 × 3.606 × 0.5 metres - Triangles: 700 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21233/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chamber to tunnel end cap (Cave and Crystal Networks)
Six-metre wall around a standard-width open arched tunnel mouth.