
About
Intersecting thin calcite blades form open rectangular cells on a backing. 1.50 × 0.28 × 1.00 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boxwork mineral panel (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/4523/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-boxwork-panel-2422cf43 Description: Intersecting thin calcite blades form open rectangular cells on a backing. - Dimensions (X × Y × Z): 1.5 × 0.28 × 1 metres - Triangles: 144 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4523/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Boxwork mineral panel (Cave and Crystal Networks)
Intersecting thin calcite blades form open rectangular cells on a backing.