
About
Orange and ivory tapered windsock on anchored pole with support ring. Static filled-fabric shape. Weathered maritime construction with bevelled edges and modelled fittings. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wind Sock Frame (Castaway Island Escape)” asset in my project. Model: https://cdn.3dassets.dev/assets/28070/v1/model.glb Asset page: https://3dassets.dev/assets/castaway-island-escape-wind-sock-frame-825a225f Description: Orange and ivory tapered windsock on anchored pole with support ring. Static filled-fabric shape. - Dimensions (X × Y × Z): 1.81 × 3.1 × 0.5 metres - Triangles: 924 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28070/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Wind Sock Frame (Castaway Island Escape) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wind Sock Frame (Castaway Island Escape) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wind Sock Frame (Castaway Island Escape) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wind Sock Frame (Castaway Island Escape)
Orange and ivory tapered windsock on anchored pole with support ring. Static filled-fabric shape.