
About
A 0.84 m cast base and a 5.6 m tapered pole with a domed finial and a cleat carry a solid waved cloth panel from 4.15 m. The flag is 20 mm thick with a sine wave along its length so it reads from both faces, with a hoist sleeve and two edge tapes. Overall size 2.9 x 5.98 x 0.83 m in metres, +Y up, +Z forward, resting on y=0. Node flag pivots on the mast axis at x=0, y=4.0, so the whole cloth swings about the pole. Clips: idle rocks the flag 11 degrees each way about the mast over 4 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Flag on a tapered pole (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24642/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-flag-on-pole-886c4b8e Description: A 5.98 m tapered flag pole on a cast base with a domed finial, a halyard cleat and rope, flying a 2.4 m by 1.5 m flag frozen mid wave with a hoist sleeve and edge tapes. - Dimensions (X × Y × Z): 2.9 × 5.98 × 0.827 metres - Triangles: 440 - Animations: idle - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24642/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Flag on a tapered pole (Animated Mechanisms Kit)
A 5.98 m tapered flag pole on a cast base with a domed finial, a halyard cleat and rope, flying a 2.4 m by 1.5 m flag frozen mid wave with a hoist sleeve and edge tapes.