{"data":{"id":"24642","slug":"animated-mechanisms-kit-flag-on-pole-886c4b8e","title":"Flag on a tapered pole (Animated Mechanisms Kit)","summary":"A 5.98 m tapered flag pole on a cast base with a domed finial, a halyard cleat and rope, flying a 2.4 m by 1.5 m flag frozen mid wave with a hoist sleeve and edge tapes.","description":"A 0.84 m cast base and a 5.6 m tapered pole with a domed finial and a cleat carry a solid waved cloth panel from 4.15 m. The flag is 20 mm thick with a sine wave along its length so it reads from both faces, with a hoist sleeve and two edge tapes. Overall size 2.9 x 5.98 x 0.83 m in metres, +Y up, +Z forward, resting on y=0. Node `flag` pivots on the mast axis at x=0, y=4.0, so the whole cloth swings about the pole. Clips: `idle` rocks the flag 11 degrees each way about the mast over 4 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/animated-mechanisms-kit-flag-on-pole-886c4b8e","cdnUrl":"https://cdn.3dassets.dev/assets/24642/v1/model.glb","downloadUrl":"https://3dassets.dev/download/animated-mechanisms-kit-flag-on-pole-886c4b8e","thumbnailUrl":"https://cdn.3dassets.dev/assets/24642/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24642/v1/poster.webp","blurhash":"UB8z#-bK00i[~nWC4qt5IVobxuR:4=xs?FE3","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26000,"triangles":440,"vertices":1320,"meshes":6,"materials":4,"textures":0,"animations":["idle"],"boundingBox":{"min":[-0.42003844616872754,0,-0.4136295592879108],"max":[2.4800000190734863,5.980003615539024,0.4136295592879108]},"sizeMeters":[2.9,5.98,0.827],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:27:10.032Z","updatedAt":"2026-09-07T20:27:10.237Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24642/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FlagOnATaperedPoleAnimatedMechanismsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24642/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24642/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24642/v1/model.glb\" alt=\"Flag on a tapered pole (Animated Mechanisms Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24642/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24642/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}