
About
Salt-worn passenger suitcase with two straps, carrying handle and raised luggage label. Weathered maritime construction with bevelled edges and modelled fittings. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Washed Up Suitcase (Castaway Island Escape)” asset in my project. Model: https://cdn.3dassets.dev/assets/28055/v1/model.glb Asset page: https://3dassets.dev/assets/castaway-island-escape-washed-up-suitcase-dc1905fc Description: Salt-worn passenger suitcase with two straps, carrying handle and raised luggage label. - Dimensions (X × Y × Z): 0.72 × 0.285 × 0.577 metres - Triangles: 700 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28055/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Washed Up Suitcase (Castaway Island Escape)
Salt-worn passenger suitcase with two straps, carrying handle and raised luggage label.