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About
A 5.4 m panel van conversion: a cab with a raked windscreen and grille, a living body with tinted windows and an orange flash, a stowed elevating roof with a rack, and a sliding side door. The door slides and the four wheels roll; the roof is stowed and does not rise. Overall 2.163 x 2.660 x 5.485 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door-slide and the four wheel nodes. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Camper Van (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35347/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-campervan-fc4a6247 Description: A 5.4 m panel van conversion: a cab with a raked windscreen and grille, a living body with tinted windows and an orange flash, a stowed elevating roof with a rack, and a sliding side door. The door slides and the four wheels roll; the roof is stowed and does not rise. - Dimensions (X × Y × Z): 2.163 × 2.66 × 5.485 metres - Triangles: 616 - Animations: open, close, roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35347/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Camper Van (Caravan Park and Campsite) with my AI development tools?
How do I get started?
Which game engines and tools can I use Camper Van (Caravan Park and Campsite) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Camper Van (Caravan Park and Campsite) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Camper Van (Caravan Park and Campsite)
A 5.4 m panel van conversion: a cab with a raked windscreen and grille, a living body with tinted windows and an orange flash, a stowed elevating roof with a rack, and a sliding side door. The door slides and the four wheels roll; the roof is stowed and does not rise.