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About
Red folding engine crane: a wide A frame on four castors, an upright mast with a gusset, a stepped boom with four pin holes, a hydraulic ram under it, and a chain with a grab hook on the nose. The boom tilts and the castors roll. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.20 by 1.89 by 1.16 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll and arm-tilt. No skinning. The chain and its hook hang solid and never swing, and the hydraulic ram is modelled as one piece: a chain is not reachable with a rigid node transform, so it is left static on purpose. No manufacturer names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Folding engine hoist, 2 tonne (Car Repair Garage and MOT Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/34006/v1/model.glb Asset page: https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-bfe378e8 Description: Red folding engine crane: a wide A frame on four castors, an upright mast with a gusset, a stepped boom with four pin holes, a hydraulic ram under it, and a chain with a grab hook on the nose. The boom tilts and the castors roll. - Dimensions (X × Y × Z): 2.2 × 1.89 × 1.157 metres - Triangles: 1.7k - Animations: wheel-roll, arm-tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34006/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Folding engine hoist, 2 tonne (Car Repair Garage and MOT Workshop)
Red folding engine crane: a wide A frame on four castors, an upright mast with a gusset, a stepped boom with four pin holes, a hydraulic ram under it, and a chain with a grab hook on the nose. The boom tilts and the castors roll.