{"data":{"id":"34006","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-bfe378e8","title":"Folding engine hoist, 2 tonne (Car Repair Garage and MOT Workshop)","summary":"Red folding engine crane: a wide A frame on four castors, an upright mast with a gusset, a stepped boom with four pin holes, a hydraulic ram under it, and a chain with a grab hook on the nose. The boom tilts and the castors roll.","description":"Red folding engine crane: a wide A frame on four castors, an upright mast with a gusset, a stepped boom with four pin holes, a hydraulic ram under it, and a chain with a grab hook on the nose. The boom tilts and the castors roll. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.20 by 1.89 by 1.16 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll and arm-tilt. No skinning. The chain and its hook hang solid and never swing, and the hydraulic ram is modelled as one piece: a chain is not reachable with a rigid node transform, so it is left static on purpose. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-bfe378e8","cdnUrl":"https://cdn.3dassets.dev/assets/34006/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-bfe378e8","thumbnailUrl":"https://cdn.3dassets.dev/assets/34006/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34006/v1/poster.webp","blurhash":"UFD7?a}s0z5kt7bGRjR*1HOEs:V@xGxas:Rk","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":68312,"triangles":1684,"vertices":3687,"meshes":15,"materials":5,"textures":0,"animations":["wheel-roll","arm-tilt"],"boundingBox":{"min":[-0.2700271563620447,1.341104505225843e-9,-0.5784984843009475],"max":[1.9299849465007795,1.8899999856948853,0.5784984843009475]},"sizeMeters":[2.2,1.89,1.157],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:09.451Z","updatedAt":"2026-09-11T05:54:09.559Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34006/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FoldingEngineHoist2TonneCarRepairGarageAndMOTWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34006/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34006/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34006/v1/model.glb\" alt=\"Folding engine hoist, 2 tonne (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34006/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34006/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}