
About
Thick right-angle towpath return with continuous outside edging and open adjoining ends. Original canal navigation scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without water simulation, operating instructions or certified engineering dimensions.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Towpath Turn (Canal Boats and Lock Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/31636/v1/model.glb Asset page: https://3dassets.dev/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-6b9f7e11 Description: Thick right-angle towpath return with continuous outside edging and open adjoining ends. - Dimensions (X × Y × Z): 2.1 × 0.17 × 2.1 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31636/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Towpath Turn (Canal Boats and Lock Operations)
Thick right-angle towpath return with continuous outside edging and open adjoining ends.