
About
Humped timber deck on curved iron girders, retained rails and masonry abutments; clear water span beneath. Original canal navigation scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without water simulation, operating instructions or certified engineering dimensions.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Canal Footbridge (Canal Boats and Lock Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/31641/v1/model.glb Asset page: https://3dassets.dev/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-0ff5b182 Description: Humped timber deck on curved iron girders, retained rails and masonry abutments; clear water span beneath. - Dimensions (X × Y × Z): 10.63 × 3.36 × 1.39 metres - Triangles: 18.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31641/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Canal Footbridge (Canal Boats and Lock Operations)
Humped timber deck on curved iron girders, retained rails and masonry abutments; clear water span beneath.