
About
Original weathered survival roof. Nominal envelope 2m wide, 0.6m high, 2m deep; applied framing, handles or rails can extend beyond this. Construction: form roof; shape skylight; mat metal. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ceiling Access Bay (Underground Survivor Hideout)” asset in my project. Model: https://cdn.3dassets.dev/assets/17504/v1/model.glb Asset page: https://3dassets.dev/assets/bunker-shelter-construction-ceiling-access-bay-c9873ddb Description: Ceiling Access Bay: 2 × 0.6 × 2 m nominal survival roof assembly. - Dimensions (X × Y × Z): 2.002 × 0.6 × 2 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17504/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Ceiling Access Bay (Underground Survivor Hideout)
Ceiling Access Bay: 2 × 0.6 × 2 m nominal survival roof assembly.