
Loading model
About
The pinsetter that stands behind a pin deck on the lane pitch: a welded frame with side sheets, the accent masking panel a bowler sees above the pins, the distributor drum and chutes inside, and a control box. The cowl over the machine deck lifts on its back edge. The rake, the spotting table and the pin elevator are a linkage and are left static, because a linkage is not reachable with one rigid node transform and faking it costs a consumer more than it gives. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: setter-cowl. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pinsetter Machine Housing (Bowling Alley and Pool Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/33841/v1/model.glb Asset page: https://3dassets.dev/assets/bowling-alley-and-pool-hall-pinsetter-housing-72f2c440 Description: The pinsetter that stands behind a pin deck on the lane pitch: a welded frame with side sheets, the accent masking panel a bowler sees above the pins, the distributor drum and chutes inside, and a control box. The cowl over the machine deck lifts on its back edge. - Dimensions (X × Y × Z): 1.976 × 1.77 × 1.415 metres - Triangles: 1.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33841/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pinsetter Machine Housing (Bowling Alley and Pool Hall)
The pinsetter that stands behind a pin deck on the lane pitch: a welded frame with side sheets, the accent masking panel a bowler sees above the pins, the distributor drum and chutes inside, and a control box. The cowl over the machine deck lifts on its back edge.