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About
A bubbler jukebox: a timber cabinet with a half round lit head, chrome bands following the arch, chrome pilasters, a record stack and a labelled disc behind the glass and a sloped selection panel with lettered buttons. The glazed front lifts on its top edge to load the records. The record stack and the transfer arm behind the glass are static, because a changer is a linkage rather than one rigid node. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: juke-front. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Jukebox (Bowling Alley and Pool Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/33869/v1/model.glb Asset page: https://3dassets.dev/assets/bowling-alley-and-pool-hall-jukebox-15ed8fab Description: A bubbler jukebox: a timber cabinet with a half round lit head, chrome bands following the arch, chrome pilasters, a record stack and a labelled disc behind the glass and a sloped selection panel with lettered buttons. The glazed front lifts on its top edge to load the records. - Dimensions (X × Y × Z): 0.98 × 1.52 × 0.687 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33869/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Jukebox (Bowling Alley and Pool Hall) with my AI development tools?
How do I get started?
Which game engines and tools can I use Jukebox (Bowling Alley and Pool Hall) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Jukebox (Bowling Alley and Pool Hall) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Jukebox (Bowling Alley and Pool Hall)
A bubbler jukebox: a timber cabinet with a half round lit head, chrome bands following the arch, chrome pilasters, a record stack and a labelled disc behind the glass and a sloped selection panel with lettered buttons. The glazed front lifts on its top edge to load the records.