# Jukebox (Bowling Alley and Pool Hall)

A bubbler jukebox: a timber cabinet with a half round lit head, chrome bands following the arch, chrome pilasters, a record stack and a labelled disc behind the glass and a sloped selection panel with lettered buttons. The glazed front lifts on its top edge to load the records.

- **URL:** https://3dassets.dev/assets/bowling-alley-and-pool-hall-jukebox-15ed8fab
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33869/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bowling-alley-and-pool-hall-jukebox-15ed8fab
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,736 triangles, 3,902 vertices, 9 meshes, 8 materials, 0 textures
- **Size (m):** 0.98 × 1.52 × 0.687
- **Animations:** open, close
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bubbler jukebox: a timber cabinet with a half round lit head, chrome bands following the arch, chrome pilasters, a record stack and a labelled disc behind the glass and a sloped selection panel with lettered buttons. The glazed front lifts on its top edge to load the records. The record stack and the transfer arm behind the glass are static, because a changer is a linkage rather than one rigid node. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: juke-front. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33869/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function JukeboxBowlingAlleyAndPoolHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33869/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33869/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33869/v1/model.glb" alt="Jukebox (Bowling Alley and Pool Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33869/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33869/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/bowling-alley-and-pool-hall-jukebox-15ed8fab · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.