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About
Iron beam balance hung from a hook with two brass pans on chains and a set of weights on the near pan, for selling ironwork by weight at the counter. The origin is the hanging hook at the top. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.07 by 0.59 by 0.23 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the hook at the top of the hanger, so it hangs below the placement point. Rigid node-transform clips: tilt. No skinning. The chains are modelled as solid rods and never slacken: a chain needs a joint per link and none of that is reachable with one rigid node transform, so the beam and both pans rock as one node. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hanging balance scale, 1.0 m (Blacksmith Forge and Armoury)” asset in my project. Model: https://cdn.3dassets.dev/assets/37604/v1/model.glb Asset page: https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-c279a8b3 Description: Iron beam balance hung from a hook with two brass pans on chains and a set of weights on the near pan, for selling ironwork by weight at the counter. The origin is the hanging hook at the top. - Dimensions (X × Y × Z): 1.07 × 0.594 × 0.226 metres - Triangles: 780 - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37604/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hanging balance scale, 1.0 m (Blacksmith Forge and Armoury)
Iron beam balance hung from a hook with two brass pans on chains and a set of weights on the near pan, for selling ironwork by weight at the counter. The origin is the hanging hook at the top.