{"data":{"id":"37604","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-c279a8b3","title":"Hanging balance scale, 1.0 m (Blacksmith Forge and Armoury)","summary":"Iron beam balance hung from a hook with two brass pans on chains and a set of weights on the near pan, for selling ironwork by weight at the counter. The origin is the hanging hook at the top.","description":"Iron beam balance hung from a hook with two brass pans on chains and a set of weights on the near pan, for selling ironwork by weight at the counter. The origin is the hanging hook at the top. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.07 by 0.59 by 0.23 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the hook at the top of the hanger, so it hangs below the placement point. Rigid node-transform clips: tilt. No skinning. The chains are modelled as solid rods and never slacken: a chain needs a joint per link and none of that is reachable with one rigid node transform, so the beam and both pans rock as one node. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-c279a8b3","cdnUrl":"https://cdn.3dassets.dev/assets/37604/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-c279a8b3","thumbnailUrl":"https://cdn.3dassets.dev/assets/37604/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37604/v1/poster.webp","blurhash":"U384YyS1Mcx[02_2D*8{000MNG%L~Ung^+t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35944,"triangles":780,"vertices":1745,"meshes":3,"materials":2,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-0.5350000262260437,-0.5799665177660087,-0.11324686977458538],"max":[0.5350000262260437,0.014000000432133675,0.11324686977458538]},"sizeMeters":[1.07,0.594,0.226],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:14.579Z","updatedAt":"2026-09-12T05:41:14.704Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37604/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangingBalanceScale10MBlacksmithForgeAndArmoury(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37604/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37604/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37604/v1/model.glb\" alt=\"Hanging balance scale, 1.0 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37604/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37604/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}