
About
Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light. Original Bellroot Fen crafted construction. Metres, +Y up, ground origin; no collision or gameplay logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Root Resin Lamp (Bellroot Fen Floodward Marches)” asset in my project. Model: https://cdn.3dassets.dev/assets/32917/v1/model.glb Asset page: https://3dassets.dev/assets/bellroot-fen-floodward-marches-root-resin-lamp-4cfe6d77 Description: Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light. - Dimensions (X × Y × Z): 0.36 × 0.815 × 0.36 metres - Triangles: 4.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32917/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Root Resin Lamp (Bellroot Fen Floodward Marches)
Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light.