
About
Angled net rebound frame with rear support legs and individually modelled net cords. Static. Metres, +Y up, +Z forward, grounded footprint origin. Original AI-generated CC0 static geometry. No gameplay, physics, colliders or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rebound Trainer (Basketball Club and Street Courts)” asset in my project. Model: https://cdn.3dassets.dev/assets/28565/v1/model.glb Asset page: https://3dassets.dev/assets/basketball-club-and-street-courts-rebound-trainer-91269c5e Description: Angled net rebound frame with rear support legs and individually modelled net cords. Static. - Dimensions (X × Y × Z): 1.27 × 1.47 × 1.057 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28565/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rebound Trainer (Basketball Club and Street Courts)
Angled net rebound frame with rear support legs and individually modelled net cords. Static.