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About
A 3.2 m by 4 m indoor cricket net frame in steel tube on floor sockets, netted on the back, both sides and the roof, with a blue padded rear curtain and a red target painted on it. The netting and the curtain are geometry and do not move. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Indoor Cricket Net Frame (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35095/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-cricket-net-f-b867eda8 Description: A 3.2 m by 4 m indoor cricket net frame in steel tube on floor sockets, netted on the back, both sides and the roof, with a blue padded rear curtain and a red target painted on it. The netting and the curtain are geometry and do not move. - Dimensions (X × Y × Z): 3.5 × 2.932 × 6.098 metres - Triangles: 2.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35095/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Indoor Cricket Net Frame (Community Sports Hall and Changing Rooms)
A 3.2 m by 4 m indoor cricket net frame in steel tube on floor sockets, netted on the back, both sides and the roof, with a blue padded rear curtain and a red target painted on it. The netting and the curtain are geometry and do not move.