
About
Canvas duffel with two raised carry loops and a top zipper. Dimensions 0.60 x 0.47 x 0.30 m (X x Y x Z). Origin at the centre of the footprint, resting at y=0; metre units, +Y up, +Z front. Realistic proportions in a restrained steel, marble and walnut palette; flat-shaded, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Duffel Bag (Bank Vault Heist Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/25124/v1/model.glb Asset page: https://3dassets.dev/assets/bank-vault-heist-kit-duffel-bag-83f03337 Description: Canvas duffel with two raised carry loops and a top zipper. - Dimensions (X × Y × Z): 0.6 × 0.466 × 0.3 metres - Triangles: 196 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25124/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Duffel Bag (Bank Vault Heist Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Duffel Bag (Bank Vault Heist Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Duffel Bag (Bank Vault Heist Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Duffel Bag (Bank Vault Heist Kit)
Canvas duffel with two raised carry loops and a top zipper.