
About
Soft-sided duffel silhouette with rounded body, continuous wrap straps, zipper ridge and carrying loops. Original unbranded passenger border equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no biometric processing, electrical operation or certified barrier performance.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Duffel Bag (Mountain Border Checkpoint)” asset in my project. Model: https://cdn.3dassets.dev/assets/30312/v1/model.glb Asset page: https://3dassets.dev/assets/mountain-border-checkpoint-mountain-border-checkpoint--bec6315c Description: Soft-sided duffel silhouette with rounded body, continuous wrap straps, zipper ridge and carrying loops. - Dimensions (X × Y × Z): 0.65 × 0.46 × 0.35 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30312/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Duffel Bag (Mountain Border Checkpoint) with my AI development tools?
How do I get started?
Which game engines and tools can I use Duffel Bag (Mountain Border Checkpoint) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Duffel Bag (Mountain Border Checkpoint) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Duffel Bag (Mountain Border Checkpoint)
Soft-sided duffel silhouette with rounded body, continuous wrap straps, zipper ridge and carrying loops.