
About
A 600 mm counter end whose customer-facing corner sweeps through a 400 mm quarter circle, with curved timber facing following the sweep and a stone top overhanging it. Overall 0.62 by 0.90 by 0.72 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Curved counter end (Cafe, Bakery and Coffee Bar)” asset in my project. Model: https://cdn.3dassets.dev/assets/22122/v1/model.glb Asset page: https://3dassets.dev/assets/bakery-and-cafe-counter-end-curved-e8f36e7d Description: A 600 mm counter end whose customer-facing corner sweeps through a 400 mm quarter circle, with curved timber facing following the sweep and a stone top overhanging it. - Dimensions (X × Y × Z): 0.616 × 0.9 × 0.724 metres - Triangles: 632 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22122/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Curved counter end (Cafe, Bakery and Coffee Bar)
A 600 mm counter end whose customer-facing corner sweeps through a 400 mm quarter circle, with curved timber facing following the sweep and a stone top overhanging it.