3DAssets.dev
Loading model…

About

The pavement terrace outside the cafe: a shopfront run of a window module, a door module and a pilaster under a retractable awning with a scalloped valance, bistro tables with folding chairs and a bench, a parasol and an outdoor heater, planter barriers and a post and rope barrier along the kerb, an A-board on the pavement and a window bar shelf with stools. Static layout; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cafe terrace and shopfront (Cafe, Bakery and Coffee Bar)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22247/v1/model.glb
Asset page: https://3dassets.dev/assets/bakery-and-cafe-cafe-terrace-f858d69a
Description: The pavement terrace outside the cafe: a shopfront run of a window module, a door module and a pilaster under a retractable awning with a scalloped valance, bistro tables with folding chairs and a bench, a parasol and an outdoor heater, planter barriers and a post and rope...

- Dimensions (X × Y × Z): 6.44 × 3.61 × 3.53 metres
- Triangles: 14.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22247/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cafe terrace and shopfront (Cafe, Bakery and Coffee Bar)

The pavement terrace outside the cafe: a shopfront run of a window module, a door module and a pilaster under a retractable awning with a scalloped valance, bistro tables with folding chairs and a bench, a parasol and an outdoor heater, planter barriers and a post and rope...

Download asset · 625.7 KB

More in Environments & Scenes

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 14 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 13 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 12 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 12 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 11 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 11 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 10 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 10 ↓
Day shift machine hall (Machine Shop and Factory Hall)

Day shift machine hall (Machine Shop and Factory Hall)

A working machine shop inside an 18 m steel hall: cladding, window and roller shutter bays on a 6 m grid with columns and trusses across, a decked bay and a glazed ridge over the back, a mezzanine and stair stocked with cartons, and an overhead crane on its runways. Two...

@3dassets196k tris · 3 ↓
Aircraft Salvage Worksite (Diving and Underwater Salvage)

Aircraft Salvage Worksite (Diving and Underwater Salvage)

Explorable 21 metre seafloor crash site: broken transport aircraft, engine inspection, cargo recovery, sample bench, dive staging and perimeter search markers. Water is intentionally omitted for visibility. Static scene; floating recovery equipment requires application buoyancy.

@3dassets33.0k tris · 2 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 2 ↓

Similar assets

Shopfront door module (Cafe, Bakery and Coffee Bar)

Shopfront door module (Cafe, Bakery and Coffee Bar)

A 1.2 m shopfront door module: the same bay carrying a named glazed entrance door on hinge knuckles with a pull handle, a stone threshold, a fanlight over the head and a blank fascia.

@3dassets1.4k tris
Shopfront window module (Cafe, Bakery and Coffee Bar)

Shopfront window module (Cafe, Bakery and Coffee Bar)

A 1.2 m shopfront window module on the run grid: a stone kerb and panelled stallriser under a full glazed bay between moulded mullions, a transom light, a blank fascia and a display rail.

@3dassets768 tris
Connector cases (Cafe, Bakery and Coffee Bar)

Connector cases (Cafe, Bakery and Coffee Bar)

Three independent test assemblies proving every connector this pack defines: a five module counter run on the 600 mm counter-run grid, a run turning through the counter corner into a curved end, and a shopfront run of window, door and pilaster modules on the 1.2 m grid. Each...

@3dassets9.7k tris
Shopfront pilaster (Cafe, Bakery and Coffee Bar)

Shopfront pilaster (Cafe, Bakery and Coffee Bar)

A 0.4 m shopfront pilaster that ends a run: a moulded stone base, a panelled pier, a corbel moulding, a blank fascia return and a projecting cornice.

@3dassets448 tris
Retractable folding arm awning (Cafe, Bakery and Coffee Bar)

Retractable folding arm awning (Cafe, Bakery and Coffee Bar)

A 3.2 m retractable folding arm awning: a chamfered cassette on two wall brackets over a roller tube, a raked fabric sheet with seam battens, two jointed folding arms with elbow bosses, a front bar and a scalloped valance.

@3dassets1.2k tris
Shopfront pier module 1.2 m (Retail Store Fixtures and Mall)

Shopfront pier module 1.2 m (Retail Store Fixtures and Mall)

A solid 1.2 m shopfront pier module: a rendered pier with a chamfered plinth, a projecting reveal and a plain head band, for closing a shopfront run at a party wall.

@3dassets320 tris
Shopfront Bay Awning (Pixel Modern City Street)Animated

Shopfront Bay Awning (Pixel Modern City Street)

Ground floor shopfront bay: full height glazing, an oak stallriser, a hinged shop door and a stepped coral awning over the pavement. Free 3D model for pixel art city streets.

@3dassets240 tris
Walk-in door module, door open (Restaurant Kitchen and Dining Room)

Walk-in door module, door open (Restaurant Kitchen and Dining Room)

The walk-in cold room door bay with the insulated leaf swung open on its three hinges, showing the frame return, the kick plate and the safety-release lever.

@3dassets2.0k tris
Shopfront entrance module, door open (Retail Store Fixtures and Mall)Animated

Shopfront entrance module, door open (Retail Store Fixtures and Mall)

The 1.2 m shopfront entrance with the leaf swung inward on its hinge, showing the threshold plate and the frame rebate.

@3dassets872 tris
Counter module 600 (Cafe, Bakery and Coffee Bar)

Counter module 600 (Cafe, Bakery and Coffee Bar)

A 600 mm cafe counter module on the stream counter-run grid: a recessed 100 mm plinth, a panelled timber customer face with a shaker inset, an open staff-side bay with a working shelf and a stone top with a bullnose front edge at 900 mm.

@3dassets664 tris
Oven End Door Module (Car Factory Production Line)Animated

Oven End Door Module (Car Factory Production Line)

Free 3D model of a paint oven end door module with a top hinged lifting door, a 1.2 m tunnel end cap for a car factory paint shop game asset kit.

@3dassets1.1k tris · 1 ↓
Shopfront Bay Cafe (Pixel Modern City Street)Animated

Shopfront Bay Cafe (Pixel Modern City Street)

Shopfront bay signed as a corner cafe, with a mustard striped awning and blocky pixel lettering on the fascia. The shop name is invented for this pack.

@3dassets792 tris