
About
Original mobile rocket launcher 8.2 m long on a 6x6 chassis, with a protected cab, rear outriggers and a twelve-tube rack on a named elevation pivot. Generic markings only. Dimensions 3.16 x 2.56 x 7.47 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Named pivot node launcher at the rear deck, horizontal elevation axis; modelled level. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mobile Rocket Launcher (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23671/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-rocket-launcher-vehicle-106cd1d7 Description: Original wheeled rocket launcher with an elevating twelve-tube rack. - Dimensions (X × Y × Z): 3.16 × 2.56 × 7.47 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23671/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mobile Rocket Launcher (Tanks, Military Vehicles and Field Camp)
Original wheeled rocket launcher with an elevating twelve-tube rack.