
About
A 0.8 m by 1.3 m painted wall panel with edge flashings carries a bolted 0.36 m gearbox at 0.72 m with a shaft boss at 0.9 m. The crank arm is 0.4 m long with an amber roll grip on the crank pin. Overall size 0.86 x 1.3 x 0.67 m in metres, +Y up, +Z forward, resting on y=0. Node crank turns on the shaft axis at y=0.9, z=0.33, parallel to Z. Clips: spin turns the crank one full revolution over 2 s and loops seamlessly. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall crank handle on a gear box (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24641/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-crank-handle-0d6d1bb7 Description: Offset crank with an amber roll grip on a bolted gearbox boss, mounted on a 0.8 m painted wall panel with a label strip and an emissive lamp. - Dimensions (X × Y × Z): 0.86 × 1.3 × 0.665 metres - Triangles: 384 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24641/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall crank handle on a gear box (Animated Mechanisms Kit)
Offset crank with an amber roll grip on a bolted gearbox boss, mounted on a 0.8 m painted wall panel with a label strip and an emissive lamp.