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About
The same tile below the tide line: darker damp sand with the tide's ripple lines drawn across it instead of shingle, for the ground under a pier when the tide is out. Dimensions 4.00 by 0.13 by 4.00 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Connectors: sand-left, sand-right, sand-front, sand-back (type beach-sand). The sea, the wet sand sheen and the gulls in the air are not modelled: water is not reachable with rigid node transforms and belongs to the project's own shader. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Wet sand ground tile (Amusement Arcade and Seaside Pier)” asset in my project. Model: https://cdn.3dassets.dev/assets/35427/v1/model.glb Asset page: https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-wet-sand-tile-65a5d172 Description: The same tile below the tide line: darker damp sand with the tide's ripple lines drawn across it instead of shingle, for the ground under a pier when the tide is out. - Dimensions (X × Y × Z): 4 × 0.132 × 4 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35427/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Wet sand ground tile (Amusement Arcade and Seaside Pier)
The same tile below the tide line: darker damp sand with the tide's ripple lines drawn across it instead of shingle, for the ground under a pier when the tide is out.