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About
A 4 m square of dry beach: a 0.1 m sand slab with low drifted mounds across it and a scatter of shingle, so a pier and a promenade have ground to stand on. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Connectors: sand-left, sand-right, sand-front, sand-back (type beach-sand). The tiles couple on all four edges at the sand surface, so a beach of any size is a field of them. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Sand ground tile (Amusement Arcade and Seaside Pier)” asset in my project. Model: https://cdn.3dassets.dev/assets/35426/v1/model.glb Asset page: https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-sand-ground-tile-2eee86bf Description: A 4 m square of dry beach: a 0.1 m sand slab with low drifted mounds across it and a scatter of shingle, so a pier and a promenade have ground to stand on. - Dimensions (X × Y × Z): 4 × 0.136 × 4 metres - Triangles: 610 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35426/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Sand ground tile (Amusement Arcade and Seaside Pier)
A 4 m square of dry beach: a 0.1 m sand slab with low drifted mounds across it and a scatter of shingle, so a pier and a promenade have ground to stand on.