
About
Freestanding seven-bay equipment rack with separated hooked brackets, wide feet and a snowy crossbar. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Seven Bay Ski Rack (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19833/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-seven-bay-ski-rack-403c4e06 Description: Freestanding seven-bay equipment rack with separated hooked brackets, wide feet and a snowy crossbar. - Dimensions (X × Y × Z): 2.75 × 1.45 × 0.75 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19833/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Seven Bay Ski Rack (Alpine Snow Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Seven Bay Ski Rack (Alpine Snow Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Seven Bay Ski Rack (Alpine Snow Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Seven Bay Ski Rack (Alpine Snow Village)
Freestanding seven-bay equipment rack with separated hooked brackets, wide feet and a snowy crossbar.