
About
Compact passenger car with wheel arches, glazed cabin and five-spoke wheels. Dimensions 1.91 x 1.60 x 4.00 m (width, height, length). Metres, +Y up, +Z nose, footprint centred and lowest point at y=0. Pivot nodes: wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Static geometry; no animation, rig, collision or navigation data. Doors and control surfaces are fixed unless a pivot is listed. Watercraft use keel/skid baseline, not a waterline. Original generic design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City hatchback (Air, Land and Sea Vehicles)” asset in my project. Model: https://cdn.3dassets.dev/assets/20027/v1/model.glb Asset page: https://3dassets.dev/assets/air-land-sea-vehicles-city-hatchback-da84bd12 Description: Compact passenger car with wheel arches, glazed cabin and five-spoke wheels. - Dimensions (X × Y × Z): 1.907 × 1.6 × 4 metres - Triangles: 7.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20027/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City hatchback (Air, Land and Sea Vehicles)
Compact passenger car with wheel arches, glazed cabin and five-spoke wheels.